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The VSR Realtime Renderer 3.1 is the fully embedded realtime rendering solution for Rhinoceros®. Each modification made can be assessed in realtime in a photo-realistic environment at any time.
With the Variant Manager it is possible now to save and restore complete scenes with a single mouse click. This includes material assignments, environments, views, background images and visibility of objects.
All scenes saved like this can be exported in arbitrary resolutions (optionally with Raytracing) by pressing a single button.
Interactive Raytracing is also available.
VSR Realtime Renderer 3.1 can be combined with other Rhino plug-ins such as BongoTM or with the VSR Shape Modeling and Analysis plug-in.
With the support provided by the VSR Realtime Renderer the work on the CAD model has become a lot easier. No need to wait for a rendering to be finished, no comparison of static pictures of different variants of a model, all can be activated, compared and saved in realtime.
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"What you see is what you get!"
Supported Features:
- Rendering environments (cube, cylinder, sphere)
- HDRI* support of environment and reflections
- IBL (Image Based Lighting)
- Environmental shadows (Rhino light sources)
- Support of Rhino materials
- Saving of sessions
- High-resolution hardcopy
- Self- and ground shadow
- realtime Bump Mapping
- Glow
- HDRI* Bloom effects
- Library of more than 300 pre-defined materials (user extendable)
- Library of pre-defined environments (user extendable)
- Interactive Raytracing, with refraction of transparent materials (optional)
- Variant Manager to easily save and restore complete scenes with a single mouse click (including material assignments, environments, views, background images and visibility of objects)
- Pack Session function to save the 3dm file together with all referenced textures, environments, background images etc.
- Enhanced "Snapshot" command to save:
- all saved variants
- the current scene
- the current scene, using all saved views
in arbitrary resolution, optional with Raytracing!
... and much more!
* HDRI = "High Dynamic Range Images"
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New Features in Realtime Renderer 3.1:
- Enhanced workflow through improved material menu (better preview, easier to find missing textures)
- New material attribute "Texture intensity"
- Snapshot function now allows to render the background on a separate picture (easier to handle for post processing)
- Bumpmaps on environment floor supported
- Includes updated WebGL 2.0 toolbar now (possibility to export model as 3D HTML page, including environment and shadows)
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